Post by amoroth on Oct 21, 2011 23:37:48 GMT -5
GDI
Light infantry: carries light armor and assault rifle.
Disc thrower: this soldier wears medium armor along with a large pack containing explosive discs
Medic: a non combatant unit, carries a medkit and light armor
Engineer: non combatant unit, can repair structures, bridges and capture structures. (not playable)
Jumpjet trooper: this unit uses a medium machine gun and wears light armor and a jet pack allowing him to travel geat distances.
GDI Commando: (admin only) this unit has a jumpjet that launches him great distances, he/she carries a prototype full auto railgun MG and composite armor (additions are welcome)
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Nod-
Light Infantry: carries light armor and assault rifle.
Rocket trooper: the equivalent of the GDI Disk Thrower. This unit carries a shoulder mounted rocket launcher effective against structures, tanks, and aircraft
Cyborg: this unit of both man and machine, carries a heavy machinegun in lue of his right arm. This unit is immune to the effects of tiberium poisoning.
Priests: like the GDI commando, he carries a big ass minigun that fires tiberium infused rounds and raise troop moral.
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The Forgotten (mutants)- (mutants are usually neutral, until the brotherhood captured their leader Trotos, thus causing the mutants to ally themselves with GDI.)
Ghost stalker: this unit carries a railgun and C4 explosives. He's deadly to vehicles, soldiers and structures, tiberium has a healing effect on them also (all mutants share this effect).
Male mutant commando- this unit take weapons and armor off fallen enemies and is able to upgrade and moddify his semi auto rifle to a fullauto death machine (admin only)
Mutant highjacker- this unit is unarmed and can highjack any vehicle he or she chooses, they also move faster then most infantry units.
Mutant female soldier- she uses a odd looking full auto rifle that fires white hot rounds.
Male mutant soldier- he carries duel full auto pistols that do majior damage to soldiers.
Female Mutant commando- she carries a semi auto silenced rifle, that kills all soldiers within a single shot and can upgrade to use tiberium rounds to cause poisoning or mutations soldiers into baby viscroids every now and then. can do the same as the male mutant commando. (Admin only)
GDI refer to mutants as shiners due to the scales of tiberium crystal that show up on random places on the body, mainly on the face.
Light infantry: carries light armor and assault rifle.
Disc thrower: this soldier wears medium armor along with a large pack containing explosive discs
Medic: a non combatant unit, carries a medkit and light armor
Engineer: non combatant unit, can repair structures, bridges and capture structures. (not playable)
Jumpjet trooper: this unit uses a medium machine gun and wears light armor and a jet pack allowing him to travel geat distances.
GDI Commando: (admin only) this unit has a jumpjet that launches him great distances, he/she carries a prototype full auto railgun MG and composite armor (additions are welcome)
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Nod-
Light Infantry: carries light armor and assault rifle.
Rocket trooper: the equivalent of the GDI Disk Thrower. This unit carries a shoulder mounted rocket launcher effective against structures, tanks, and aircraft
Cyborg: this unit of both man and machine, carries a heavy machinegun in lue of his right arm. This unit is immune to the effects of tiberium poisoning.
Priests: like the GDI commando, he carries a big ass minigun that fires tiberium infused rounds and raise troop moral.
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The Forgotten (mutants)- (mutants are usually neutral, until the brotherhood captured their leader Trotos, thus causing the mutants to ally themselves with GDI.)
Ghost stalker: this unit carries a railgun and C4 explosives. He's deadly to vehicles, soldiers and structures, tiberium has a healing effect on them also (all mutants share this effect).
Male mutant commando- this unit take weapons and armor off fallen enemies and is able to upgrade and moddify his semi auto rifle to a fullauto death machine (admin only)
Mutant highjacker- this unit is unarmed and can highjack any vehicle he or she chooses, they also move faster then most infantry units.
Mutant female soldier- she uses a odd looking full auto rifle that fires white hot rounds.
Male mutant soldier- he carries duel full auto pistols that do majior damage to soldiers.
Female Mutant commando- she carries a semi auto silenced rifle, that kills all soldiers within a single shot and can upgrade to use tiberium rounds to cause poisoning or mutations soldiers into baby viscroids every now and then. can do the same as the male mutant commando. (Admin only)
GDI refer to mutants as shiners due to the scales of tiberium crystal that show up on random places on the body, mainly on the face.